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Off-Screen Desktop

Contributors:

Erik Paluka and Christopher Collins

We present Off-Screen Desktop, spatial navigation techniques that make use of the space around the display to extend direct manipulation beyond the desktop screen. To enable off-screen direct manipulation, these techniques visually transform the information space without affecting its interaction space. This allows a person to interact with the information space as if it physically extended beyond the boundaries of the display. Off-Screen Desktop is characterized by its implicit transience where the applied visual transformations are automatically reverted when the hand leaves the associated spatial interaction space. We illustrate Off-Screen Desktop with the design of three different techniques, which include Dynamic Distortion, Spatial Panning, and Dynamic Peephole Inset, as well as their evaluation in a comparative study with standard mouse panning. We also demonstrate their applicability with a number of use cases. Study results show that Spatial Panning was overall significantly faster than the other Off-Screen Desktop techniques when employed in two different navigation tasks.

Check out our GitHub Repository for source code related to this project.

Publications

  • E. Paluka, “Spatial Peripheral Interaction Techniques for Viewing and Manipulating Off-Screen Digital Content,” Master Thesis, 2015.

    PDF

    @MastersThesis{pal2015b,
    author = {Erik Paluka},
    title = {Spatial Peripheral Interaction Techniques for Viewing and Manipulating Off-Screen Digital Content},
    school = {University of Ontario Institute of Technology},
    year = 2015
    }

Acknowledgements